Monday, November 21, 2011

Demos. And Stuff.

So, I've been on a bit of a hiatus from blogging the past month and a bit, what with trying to get my thesis written and submitted. I'm still working on it, so I'll still be pretty scarce until after christmas.

Saying that, however, its time for me to go squeee.

Yes, squeee. The reason for this is the fantastic news that not only are there a whole shitpot full of new models coming out that I cant wait to pick up (avatars Ramos and Tina, Sue, Angelica, McTavish, hell, the whole of decembers' releases and some of january's too), but that wyrd are selling off their left over stocks of nightmare lord chompy!


To say I am thrilled is an understatement. Lets just hope I can snag one before the servers crash on the 25th...




Anyway, onto other things.

Recently, I got accepted into the Henchman program with wyrd, and that has been taking up a huge proportion of my gaming time - I've been running a couple of demos a week pretty much since the middle of October. The biggest turnout was on the (belated) halloween demo evening, where I ran a group demo with full participation, (4 players) with enough other folks interested to run almost 2 more full participation demos!

Going forwards, I hope to convert as many of the demo players into full time players as possible, and appear to be making headway. Now, all I need to do is figure out how the hell Hamelin works, so I can explain it to one of the new players who picked him up....any suggestions for tactics folks?



Models and painting. I've been a little bit rushed off my feet as I said, so I've been unable to get much painting done. I did manage to paint up about half of Sonia's box - the stalkers are all done and waiting photos. going forward I plan on finishing Sonia's box, painting the beauty that is Snowstorm, and then doing Lady J and the Vikkies box sets.

With regards models, I took advantage of Maelstroms' 16% off voucher at the start of the month to pick up most of the rest of the stuff I needed for the arcanists. I picked up kaeris' box, 2 Large steampunk arachnids, a SS miner, some doves and some coryphee. I've also got a male desperate mercenary and the toolkit on order.

 I plan on picking up the december releases when they get released, as well as grabbing me some Night Terrors for Marcus.


The biggest issue now though, is that I'm getting mighty close to running out of bag space. I think I shall need to look at another bag. Any suggestions, folks? I have the red battlefoam malifaux bag, and while it's adequate, it does seem a bit on the small side. I'd been looking at the battlefoam Shield bag as well, but the foam inserts dont appear to be large enough for most of the models.




With regards gaming, I plan on taking an evening off tonight to get a game in against Jimmy. he's gonna be trying out a Lady J and Lucius list, while I plan on rocking up with an avatar Ramos and Lazarus proxy list. I'm hoping that there will be a ruling soon on the Reactivate and Assimilate query in the rules forum, as it really can be a bit ridiculous with Alyce, Ramos and Lazarus - Lazarus with permanent reactivate is disgusting.





One last question for you folks. Having seen the new avatar Tina model, how many of you thought of a 70's rockstar?


Seriously, I took a look at it, and I immediately saw the potential for a psychedelic disco Tina list. the Cult of december box set (with dancing Tina), rainbow painted Gamin, and Avatar Tina with flares and a funky coloured hairdo to go with the affro. All I need is an idea for the ice golem and a silent one, and she'd be ready to rock out (literally...:D)


what do you think? should I give 70's Tina a bash? and better yet, do you think folks would be interested in it?

Friday, September 9, 2011

Hooded Rider Proxy

So. Recently I got to thinking about Avatar Leviticus, and i decided I needed to pick up and /or proxy the various riders.

I thought I would start with the hooded rider, as its the one I like the look of least out of the ones Ive seen.

Anyway, below are some pictures of the finished article. He's made from bits from a wide variety of sources, such as fantasy lizardmen, new savage orcs, 40K grey knights, malifaux itself and a few other things, as well as a little bit of greenstuffing.


I originally began by sculpting a head and neck onto the body of a Mutant Horse model that i procured from Jimmy. onto this I added the neck spikes and the horns. the rider is made from a december acolyte that got butchered. His sword arm is made from all sorts  - the sword blade is a spear head from the savage orc box, the hand is a grey knight falchion hand, the arm is green stuff, while the cloak is from the acolytes leg.

the torso of the acolye remains the same, while the legs are also from the Mutant Horse model.

After painting, I decided I didnt like the sculpt of the head, so I cut it off and replaced it with a lizardman champion head to give the horse some much needed brightness.


Below are some pictures of the finished article. Note that the rider has changed slightly- all his clothes have been drybrushed skull white before being inked with purple (trousers) and green (everything else) inks from the old GW range.









now to do up a stat card for him and to actually use him! :D any feedback, good or bad, would be welcome.

Terraclips Uncut

So. and So. 

About a week ago, my package from Gencon arrived, containing inside it 2 boxes of clips for the Terraclips terrain system released by wyrd. These were destined to be used with a box of Streets and a box of Buildings of Malifaux that Chris (TheStrakenAwakes) had picked up for me for christmas / birthday/ guinnipigging. 

Shortly after this package arrived, Chris received the other terraclips stuff via Maelstrom, after having it on order for damn near 10 months, and last friday Chris called over and we spent about 6 hours building some terrain :D


Anyway, since I forgot (being the kippie that I am...) to take photos until the end, I'll skip the unboxing and go straight on to the review:


Terraclips - A Review:

Upon opening the first box (Buildings) we were amazed at how much stuff you actually get in there. Theres a huge amount of stuff inside, and theres so much customizability to it that its actually crazy.

We started out breaking all of the bitz out of the cardboard sprue bits (sprue? is that the right word for it? I dunno), and sorting them according to shape and size, as we pretty soon had a pretty damn big collection of piles of bitz that took up the entire dining room table.

In the Buildings set (since I've yet to see a comprehensive list of whats in there, or even a general list of the types of things you can expect) you get the following. Note that this is not an exhaustive list, but rather more general:
  • 6x6 floor tiles
  • 3x3 floor tiles
  • 3x2 wall tiles
  • 6x2 wall tiles
  • a metric ton of different roofing sections - these include different shapes and sizes, as well as the gables and rest of the mcguffins. 
  • balcony floors - these are 1 inch deep floor sections that end in either a rectangular section or in 45 degree triangles which allow you to link them and follow the shape of the buildings edge.
  • balcony railings - similar sizes and shapes to the balcony floors
  • door sections - these all fit into the holes in some of the wall tiles, and all of them come with handy templates to allow them to stand
  • stairs and ladders - talk about these later
  • tokens - talk about these later as well 

In the Streets box, you get much the same contents, excepting many more flooring sections, no balcony sections (although you still get the railings), and you also get 2 ramp sections.

The ramp sections are really cool - these consist of a 6x6 floor section that gets mounted on a 30 degree angle slope via linking it to special wall sections. 

With all of the Streets stuff the textures used are different from those seen in the Buildings stuff, giving a huge amount of variety to the range.


Once everything had been unboxed and organised, we set out to assemble ourselves a few buildings and to see how far we could get with what we had.

Again, as I forgot to do in progress pictures, I'll simply highlight things that came to our attention about it all:
  • There is a huge variety to everything in the boxes, and it really lends itself to designing your own world. Using the two boxes of clips that I had, we managed to build a huge amount of stuff, but we still had enough for at least another 2 foot of streets and another 2 story building plus balconies if we had more clips.

  • With the terraclips stuff you can make it as simple or as complex as you like, and it has the robustness to deal with whatever you decide to do. One thing you do need to realise however is that Terraclips is very much a hobby project - buying a few boxes of clips and a box of terrain only gets you about 65% of the way there - the rest is definitely down you your imagination and design skills,

  • Build quality and materials:
    • Terraclips is made from 1.5mm thick card stock  with a matte finish (think boardgame board quality) that looks to be remarkably durable - when the buildings were complete we tested how strong they were, and they held an entire Malifaux army case (full) with no visible strain.
    • there were very few die cut issues from we could see, although one of the ramps from the Streets box did have a slight issue. This was the only problem we found however, as the rest of the stuff was spot on.

  • Clip use:
    • with the clips, you tend to go through stages. Initially, you overclip to a huge level, using far more clips than are actually needed. As the build goes on, you realise this and go back to readjust the clip use, freeing up clips as you go and allowing more building to go on.
    • However, even with going back to reduce the overclipping issue, there is something that i can say that anyone buying terraclips (or planning to) should take heed of:
      • You *need* more than 1 box of clips per box of terrain. Not want, not might use, Need. Thats not to say that you dont get a lot of clips in the box - far from it. No, it is simply that the terrain boxes have so *much* that you go through clips far too fast.

  • Build time:
    • when you are building your terrain, you really want to leave a few hours to figure it out. Initially, you want to spend an evening simply playing round with it, getting used to the design and figuring out what it can do. Dont try to go for an initial layout, as it is simply too much to do in a first look.Instead, build your first trial, test it out, and then once you have done that come back later and do your favoured design - this give you a chance to check it out and figure out the possibilities and limitations of the terraclips stuff.


  • Ladders and Stairs:
    • In the boxes, you get quite a number of these. One thing you should keep in mind is that these are far more fiddly and prone to falling apart than the rest of the terraclips stuff, and they are the one thing that I would recommend gluing together when you build the terrain.  
    • The ladders are really cool, as you can use them in two different ways - either lean them up against a wall, or have them freestanding. 
    • the stairs are also really good, as they fit the size of the tiles, and so you can use them by simply leaving out a 3x3 section of the floor above.  

  • Tokens:
    •  In the box sets you get a huge amount of tokens (something like 50 tokens between the two boxes). These tokens include the following:
      • 40mm base inserts matching the terrain (only about 4 or 5 of these however)
      • 30mm base inserts matching the terrain 
      • poison counters
      • soulstone counters
      • objective markers (literally X marks the spot)
      • treasure counters
      • Blood counters
      • Scrap counters
      • body part counters
      • corpse counters
    • one thing to note about the tokens is that they are all made from the same material as the rest of the terraclips stuff, so they are remarkably durable. As well, they are 25 mm in diameter, so they actually fit inside the inner lip of a 30mm base snugly. 



Anyway, that wraps up the basic review. On to the photos!
this is a 5 level building that can be broken down into a 2 and a 3 level building.

another view of the building

A view of the inside of the 5th level. on the left you can see a ladder as well as a set of 1" wide stairs. These are the same size as the balconies, and there are a number of these stairs in the buildings set.

5th Floor inside. archways on the right are indicative of stuff from the Buildings set. As you can see, there are two different floor patterns - stone and wood.

A view of the 3rd floor. To the right is a balcony - there should be a ladder up to this (but I took it out for some reason....its off to the right in this picture). There are a few different ways up  to this level - a free standing ladder in the second floor, and a climbable wall section to the left from the balcony. Also, although you cant see it from this angle, there is a doorway out to the right hand side that can be reached with another ladder.

The second floor. This has 2 ways to gain access - a ladder up from the ground floor to the balcony at the end on the left, and the stairs on the right. The floor is divided into two sections, which can only be crossed by going round the balcony, although the walls can be made breakable as well I guess :D


The Ground floor. There are two different ways in - the doorway at the top next to the stairs and the archway at the bottom. 

The completed street layout. A shortage of clips dictated the layout - there is a lot more available, but it needs clips.

Inside the sewer section. From this position you can see the variety in different floor designs in the set - you get various different types of street terrain, many with individual artwork, as well as large pieces such as the sewer drains and the pond.

a better view of the pond. Looks really funky

a view across the sewer areas towards the tower. It really shows the detail of the textures used.


a completed layout. This layout is 2 1/2 feet by 3 feet. spreading it out can allow you to cover a 4 foot square table with ease, although you might want to use some woods terrain etc.

A side view of the houses, although it highlights a fubar with the balconies (really easy to fix...)







So. there you have it.  Not the most in depth review, but I hope folks find it useful. Any questions, feel free to drop me an email.

Tuesday, August 9, 2011

Gencon - Walletpain, Malifaux, Puppetwars, and Terra-awesome-clips

So, this past weekend was Gencon over in Indianapolis in the states, and it was the single most expensive weekend of the year in terms of straight up wargames purchases.

Let me explain.

Wyrd Miniatures, the folks who make Malifaux, have been attending Gencon for a few years now. The precendent was set last year, however, when they released the first expansion book, along with new models and a limited edition figure known as the Nightmare Edition Lord Chompy Bits (a truly awe inspiring piece of kit, and worth more than its weight in gold at this point...)

This year, Wyrd decided to hit the big leagues, and they did so in a big way.

Over the past weekend, Wyrd released a new expansion to Malifaux (Twisting Fates), an entirely new miniature based board game (Puppet Wars), and an entirely new range of modular terrain (Terraclips).

In addition to this, Wyrd released 2 limited edition sets: Nightmare edition Teddy, and hte Nightmare Edition Dead Justice box set (a set of alternate sculpts for the Lady Justice box set which can also be used as alternates for new release Rezzer models).

Finally, Wyrd released a whole pile of new models from the book as limited pre releases- some of these avatars and alternate master sculpts were available over the course of the weekend, but wont otherwise be available until february next year.


The best part of all of this is that Wyrd, unlike so many other companies, strived to support and facilitate people who couldnt make it to the physical event by putting everything that were selling at the event onto their online store to allow folks from all over to obtain the products at the same time.

So, naturally, I wander up friday morning, take a look, and try to convince myself to take, well, one of everything.


I dont quite go that nuts, but my wallet doesnt agree. I ended up picking up Twisting Fates, Avatar Marcus, and 2 Terraclips Connector packs (TheStrakenAwakes had preordered some of the terraclips stuff previously for me, so I simply needed to clips to complete it.) In addition to this, I picked up Leviticus and two Hollow Waifs, just to finish out his crew. I had obtained just about every other model normally seen in his crew through bargain hunting at conventions in Ireland back in January, and so thought why not.


On to other things.

Terraclips
Terraclips is a modular terrain supplement that uses different cardstock shapes and clips to allow you to assemble some frankly amazingly complex and beautiful terrain that is not only sturdy and durable but also eminently playable.

When it arrives, I'm locking myself in the gaming cave and building it for the weekend.

Puppetwars:
Puppetwars (http://www.puppet-wars.com) is a boardgame superficially reminiscent of the the Malifaux game itself, in that it used card mechanics and has many models of the same name.

Thats where the simularity ends, however. The game is a fast paced game that is both remarkably easy to pick up and can be ridiculously difficult to master. In essence, the wargamers boardgame from valhalla.

Myself and TheMurphyFella were involved in the beta testing of the game, and it frankly looked amazing almost right out the gate. after fixing problems that cropped up, the beta team managed to knock together a solid ruleset, and I'm happy with it.

Frankly, the game is just fun.

Day Zero

So, this is the beginning of the blog. I guess I should say a bit about myself for all the many many folks who are gonna stumble across this who dont know me already :D.

So, I'm a south african living in Cork in Ireland, who has an interest in wargaming in general, and in 40K and malifaux in particular. I tend to go by the online handles of RS99 or Tograth.

I currently have a few different armies for a few different systems as follows:

Warhammer Fantasy-
Orcs and Goblins
Lizardmen

40K-
Space Wolves
Grey Knights

Malifaux -
Arcanists:
Ramos
Rasputina
Marcus
Colette

Guild:
Lady Justice
Perdita
Sonia Criid

Outcasts:
Leviticus
The Viktorias


I plan on eventually expanding to pick up Hoffman, von Schill, Kaeris, and possibly Lucius.

The purpose of this blog is to document my progress with my various forces, and to track how I get on with my Malifaux stuff in particular.

Anyway, if anyone wants to get hold of me, its easy enough, just look that way (<---).

Tograth