Tuesday, March 20, 2012

Ramos Rising: A return to our favoured multilegged wonder

So, last weekend was a chance to get back into gaming after the withdrawal symptoms imposed by the trip to SA.

It started as a demo day with some of the local players coming up for the afternoon. Later on in the evening though, is what I had been particularly looking forward to - trying out avatar Ramos.

One of the local players, a guy by the name of Chris (Antiquitas on the wyrd boards - he who makes the awesome terrain: Mining Town Board and Swamp Board) called up during the day, and that evening we got a chance to try out a few things we had both been interested in: aRamos and aLillith.

One of the big things about the game was that it marked a distinct shift in the way I played Ramos, and in addition, highlighted that although a heavily forested board is advantageous to aLillith, she *really* only works when facing a living crew.

I rocked up with a list designed specifically to manifest as early as possible, with as great a scrap count as I could manage:

SS miner
Large SPA
2x SPA
Rusty Alyce
5 SS Cache.

Chris rocked up with the following list:
Primordial Magic
Desperate Merc
2x Waldgeist
6SS Cache

With regards strategies and schemes: I flipped reconnoiter, while Chris drew Claim Jump (which he placed in the centre of the board on one of the walkways). I took Holdout and extra stones, while Chris took extra stones and Kidnap (the MTK and the two spiders).

The board was quite involved, with numerous woods terrain pieces dotting the board, a ruin on the bottom left side (near my deployment zone) and 4 large multilevel buildings forming a large courtyard to the centre right of the board. These were joined by walkways suspended about 4" above the ground.

I'm not going to do a play by play overall - I'm going to focus on what worked with Ramos and what didn't, and besides, I cant remember it all :D

Turn 1:
This was spent focusing on getting my crew prepped for turn 2 and Ramos manifesting. I (all) mined SS with the miner, burnt out the MTK and LSPA, and gave +tomes to both Ramos and Alyce. The small spiders scuttled forward 6", and as Ramos and the boys wanted to remain pretty static for the moment to see where Lilith was headed, I Salvaged under Fire, summoned another Spider, and Summoned an Electrical Creation as far forward as I could.

The spiders proceeded to swarm together, and the EC floated forwards towards Chris' Claim Jump. I had been hoping to use it as a distraction, and it worked, with Chris using the puking snake to Earthquake him back towards me a short way.

The rest of Chris' turn was spent moving his crew forward into position behind the edge of the building complex, out of my LoS, and using his Waldgeists to move the small woods terrain pieces forwards to block off the centre of the board.

Turn 2:
I was lucky to draw into 2 crows this turn, although I had kept one in hand from turn 1. I activated the MTK first, sticking +tomes on Ramos and the SS Miner. I followed this up with the LSPA to run through some of chris' activations as well. I then used the SS miner to really stack things for me this turn, with him activating, (0) overdriving, and then proceeding to kill the MTK and LSPA with crows in the attack  before moving forward and burrowing. The attack against the LSPA was extremely good luck, as i flipped the red joker for the attack and an ace for the defence.

This was what I had been hoping for with him - it netted me 2 SS and dropped  4 scrap where Ramos could use it, as well as prepping him for anything he decided to do later that turn.

The rest of the turn involved Alyce Burning Out Ramos and summoning a steamborg abomination (worst idea of the whole game), while the spider swarm scuttled forward  (into the ruin) and got ready to kick some ass.

Ramos activated and moved over the scrap picking them up and positioning himself in preparation for turn 3 before manifesting.

Chris moved his stuff cautiously around the centre point, while shifting Teddy over behind the ruin on my left side, taking a swipe at the swarm (2 wounds and pushing it away) and moving the waldgeists up. One of these was about 9" behind teddy towards chris' deployment zone by the end of this.

at the end of the turn, the miner tunneled up, ending between teddy and the waldgeist.

Turn 3 saw the beginning of the violence in earnest. I made a big mistake in unburying the SS miner, which got it killed by Teddy and the waldgeist.

Ramos Leapt foward, and Hasty Constructed 2 LSPA. The first one he killed in order to get more scrap, while the second he dumped forward to distract Teddy and the waldgeist. It managed to put 4 wounds on Teddy, while the swarm moved up and got locked in combat with the waldgeist after the waldgeist had activated. Over hte next three turns it was both amazingly awesome and amazingly crap - it managed to Paralyze the waldgeist turn after turn, but each time it did pretty much minimal damage.

In addition to this, I moved Alyce forward, and brought the abomination up level with everyone, close to the Claim jump marker.

While this was going on, Chris moved Kade over to prepare for a turn 4 run on Alyce.

Turn 4 saw me win initiative, and proceed to go nuts with Ramos. I activated him, Cast Override, and got Ramos to move, the LSPA to wound teddy, Teddy to charge the Waldgeist, and the swarm to kill off Teddy.

Kade went next and charged Alyce, cheating in the red joker for damage. The second severe flip, plus a Sweetbreads trigger, meant that Alyce was a bloody mist.

While this was going on, Lilith had been making a beeline towards my deployent zone to deny me Holdout and to get ready for manifesting. The LSPA moved back to control the left had table quarter on my side of the board.

Turn 5 saw me win initiative again, dropping Kade to 3 wounds and finally killing off the paralyzed waldgeist, while Ramos summoned another LSPA and gave himself armour 4. The LSPA was dropped close to the centre of the board, to take on the waldgeist which it put 4 wounds onto. Lilith and the PM moved around, and the PM transposed the desperate merc and lilith to get her closer to the fight.

The waldgeist managed to drop the LSPA attacking it down to 1 wound, and the swarm moved back to contest the right table quarter on my side of the board.

somewhere in this turn the abomination got killed, probably by Kade.

Turn 6 saw Kade die off to Ramos, and the second Waldgeist get munched in the face by the LSPA. Ramos also summoned a Warden and a Watcher, locking down the other 2 quarters.
At this point, Lilith manifested as well.

At the end of turn 6 Chris had Lilith and a desperate merc, while i had 2 LSPAs, a Warden, a watcher, Ramos, and a spider swarm. I used the watcher last, to stack the deck to ensure that the game went on to turn 7 (flipped a 13).

At this point we called the game, as Ramos had enough scrap counters on him that he could flood the contested quarter with more minions (probably wardens now that I think about it) and Chris could do nothing to affect the game's outcome.

The final score was 4 -2.

My thoughts for the game were that Ramos performed really nicely, and his avatar form is much, much better at nearly everything. Also, Liliths Avatar really isnt suited to fighting non living crews, as she is too dependent on Blood counters to be effective. It really hobbled Chris in the game, as he couldnt find a way to make her effective.

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